← Serch more jobs

Simulation Engineer

LinkedIn DreamVu AI Philadelphia, PA
Entry level Posted April 2, 2026 Job link
Thinking about this job
Not Met Priorities
What still needs stronger evidence
Requirements
  • This isn't a traditional 3D modeling role—it demands deep technical expertise in USD pipelines, physics simulation, and Python automation to support our digital twin generation and synthetic data creation workflows.
  • Configure assets for multimodal AI training: semantic labeling, instance segmentation, 6DOF pose tracking, and manipulation affordances
  • Design and implement collision geometries, articulation systems, and physics properties (mass, friction, contact) for realistic humanoid-environment interaction
  • Ensure physics determinism and computational efficiency for large-scale synthetic data generation
  • Write Python scripts and OmniKit extensions to automate the 3D-to-simulation asset processing workflow
  • Develop tools for batch processing hundreds of captured environments into Isaac Sim-compatible scenes
  • Integrate with our annotation pipeline to ensure semantic labels, trajectories, and skill demonstrations transfer correctly
  • Document repeatable pipelines that enable rapid scaling across diverse humanoid training scenarios What You Bring Required Qualifications
  • NVIDIA Isaac Sim & Omniverse : Demonstrated expertise with the platform, toolset, and simulation workflow
  • USD (Universal Scene Description) : Strong command of layering, variants, composition arcs, and USD best practices for complex scene assembly
  • Physics Simulation : Proven experience creating accurate colliders (convex decomposition, primitive fitting), configuring articulated joints, and tuning material properties for contact dynamics
  • Python Scripting : Ability to write production-quality scripts for Isaac Sim extensions, automated asset processing, and workflow integration
  • 3D DCC Proficiency : Skilled in Blender, Maya, or 3ds Max for photogrammetry cleanup, UV optimization, and geometry preparation Preferred Qualifications
  • Experience with photogrammetry reconstruction tools (RealityCapture, Metashape, NeRF/Gaussian Splatting)
  • Background in robotics simulation, humanoid kinematics, or manipulation task environments
  • Understanding of synthetic data generation, domain randomization, and sim-to-real transfer concepts
  • Familiarity with physical AI training data formats (RLDS, HDF5) and multimodal annotation workflows
  • Experience with Unreal Engine or other real-time rendering pipelines
  • Knowledge of vision-language-action (VLA) model requirements and training data structures Why DreamVu
  • Work at the cutting edge of physical AI and humanoid robotics with technology that solves real sim-to-real challenges
  • Direct impact on training data infrastructure used by leading humanoid development programs
  • Collaborate with experts in computer vision, robotics, and machine learning
  • Help build the datasets that will enable the next generation of capable humanoid robots
Preferred Skills
  • NVIDIA Isaac Sim & Omniverse : Demonstrated expertise with the platform, toolset, and simulation workflow
  • USD (Universal Scene Description) : Strong command of layering, variants, composition arcs, and USD best practices for complex scene assembly
  • Physics Simulation : Proven experience creating accurate colliders (convex decomposition, primitive fitting), configuring articulated joints, and tuning material properties for contact dynamics
  • Python Scripting : Ability to write production-quality scripts for Isaac Sim extensions, automated asset processing, and workflow integration
  • 3D DCC Proficiency : Skilled in Blender, Maya, or 3ds Max for photogrammetry cleanup, UV optimization, and geometry preparation Preferred Qualifications
  • Experience with photogrammetry reconstruction tools (RealityCapture, Metashape, NeRF/Gaussian Splatting)
  • Background in robotics simulation, humanoid kinematics, or manipulation task environments
  • Understanding of synthetic data generation, domain randomization, and sim-to-real transfer concepts
  • Familiarity with physical AI training data formats (RLDS, HDF5) and multimodal annotation workflows
  • Experience with Unreal Engine or other real-time rendering pipelines